Red Alert 2 (Yuri Revenge)
In Command and Conquer : Yuri’s Revenge, the story starts off assuming that the Allies were victorious in Red Alert 2. The game begins with the White House announcing DEFCON 2 status, as Yuri, the former head of the Soviet Psychic Corps, plans to take over the world through mind control, accomplished by activating a secretly built network of Psychic Dominators around the world. The U.S. launches an air strike on the Psychic Dominator on Alcatraz Island. Despite heavy casualties, the device loses power after its power plant is destroyed. But Yuri activates the others, and the rest of the planet quickly succumbs to Yuri’s mind control.
Yuri Is Back
As the name suggests that crazy mind-controlling SOB Yuri is back and once again, he wants to take over the world, and this time his methods are even more extreme. I feel that these days people do not realize just how epic this series was with its storytelling and for me this is the very peak of it. It is a “military” story, but Command and Conquer Red Alert 2: Yuri’s Revenge has psychic powers, time travel, and other sci-fi elements in here as well.
Yuri is back! The fearsome Russian psychic, one of the masterminds behind the Soviet attack in the original Red Alert 2, has developed a new technology known as the Psychic Dominator. With this device he plans to control the minds of every man, woman and child on Earth. Wielding fearsome new weapons and soldiers, he’s taken his own secret army and built them into a devastating attack force, based on psychic ability and cloning technology. Play as either the Allied or Soviet commander as you attempt to defeat Yuri and keep your enemy from turning the tide of battle.
Always an unfortunate element of Westwood’s Command & Conquer games, the graphics in Red Alert 2 are very similar. I’m not discounting the fact that Red Alert 2 has excellent graphics for a game of its quality, with detailed 2D models and fully rendered in 16-bit color. However, Yuri’s Revenge only adds a few new units’ worth of graphics, all in the same style they’ve always been presented. The technology that handles those graphics has improved, but the style is just the same.